Traveller-digest      Sunday, October 17 1999      Volume 1999 : Number 1220



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Intelligent Infantry
Re: New Gamer Announcement
Re: New Gamer Announcement
Re: The Eternal Legionnaire
Re: Great Task Debate
Re: PBeM TCS Islands Campaign: Factions?
Re: Heplar Efficiency
GT Module Conversions to GTL9
Re: GTL9 5 dTon Shuttle
Re: GTL9 Standard Components
Re: FLASH: J. Andrew Keith is dead.
Re Great task debates
Congrats and Condolances
Re: Astronomy question
Re: Great Task Debate
Re: Jumpdrives was Re: Norris the Man...
Dropping rocks for fun and profit (Was Near C Rock accords)
Re: Heplar Efficiency
Re: Population Growth
Re: Andy Keith
Re: Population Growth
SEC: UNCLASSIFIED Extended Character Generation for T4
Re: Heplar Efficiency 

----------------------------------------------------------------------

Date: Sun, 17 Oct 1999 06:33:34
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Intelligent Infantry

At 08:31 PM 10/17/1999 +1300, you wrote:

>The Marines can hit really
>hard, but they are a one shot weapon. If you want staying power, you send
>in the Emperors Dog Soldiers (the Army).

Wouldn't that be a Vargr division?

- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Sun, 17 Oct 1999 06:36:09
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: New Gamer Announcement

At 01:39 AM 10/17/1999 EDT, you wrote:
>Hello all.  Just wanted to announce the birth of a future gamer.  My
>daughter was born October 5th.  Jocelyn Rosemary Best-Silva.  I will, of 
>course, teach her the great game of Traveller (in many of it's incarnations) 
>as well as other RPGs.  

This wonderful news coming so quickly on the heels of Andrew Keith's death
reminds of the line from "Cassidy" by the Grateful Dead:

"There he goes and here she starts, her her cry"

Congrats!

- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Sun, 17 Oct 1999 12:29:12 -0400
From: "Micheal D. Peters" <Travelleri@home.com>
Subject: Re: New Gamer Announcement

Congradulations TAS.

Mike

- ----- Original Message -----
From: <Tascelt@aol.com>
To: <traveller@lists.imagiconline.com>
Sent: Sunday, October 17, 1999 1:39 AM
Subject: New Gamer Announcement


> Hello all.  Just wanted to announce the birth of a future gamer.  My
daughter
> was born October 5th.  Jocelyn Rosemary Best-Silva.  I will, of course,
teach
> her the great game of Traveller (in many of it's incarnations) as well as
> other RPGs.
>
> TAS

------------------------------

Date: Sun, 17 Oct 1999 01:37:54 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: The Eternal Legionnaire

In mail you write:

>>If you'd like a zipped file of this song, along with library data set in
>>Andrew's FFL universe, and a jpg of what  Andrew thought  the Semti would
>>look like (sketched by Bill Keith) - send me an email and I will send it to
>>you as an attachment.

I only saw this quoted, not the original message. So I can't send an
email. Please send me the stuff anyway.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sun, 17 Oct 1999 10:18:38 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Great Task Debate

> Man!  I sure hope I got THAT all out of my system.  Sorry to bore y'all to
> tears with that 'get-a-life' game analysis.  I hope it was worth somebody's
> bandwidth...    I'm waay past my bedtime!  : P
>
> Kurtis

Gee, I hope you *didn't* get that out of your system. I found it to be very
interesting and thought/query/idea provoking.

////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+
||||||||||||||||||||||||||||||||||||
We, as a species, exist in a world in which exist a myriad of data points.
Upon these matrices of points we superimpose a structure and the world makes
sense to us. The pattern of the structure originates within our biological
and sociological properties.
- -------Persinger & Lafreniere,
- ---Space-Time Transients and Unusual Events

------------------------------

Date: Sun, 17 Oct 1999 10:39:59 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: PBeM TCS Islands Campaign: Factions?

>From: "Matthew Bond" <mgb@akira.swinternet.co.uk>
>Subject: Re: PBeM TCS Islands Campaign: Factions?
...
>I'm happy to go along with this if all the players who expressed an interest
>(you know who you are are) are content.  Steven Hudson has been kind enough
>to forward me some comments and rules from the TCS game that Donald McKinney
>is running (thanks Steven), which I am perusing at the moment. Donald's
>ruling was 8, 2, 5 for the pop multipliers (TCS is pre extended UWP's), but
>I think I prefer your suggestion.

  I figured that forwarding my copies was faster than locating them in
the SCTA archives at e-groups and sending you the bookmark :)

  FWIW, TL B>C>D are pretty important leaps (more so than A>B, ForEx),
so Mr. McKinney's figures may be worth reconsidering.

------------------------------

Date: Sun, 17 Oct 1999 19:02:08 +0100
From: Martin Hardgrave <martin@deira.demon.co.uk>
Subject: Re: Heplar Efficiency

In message <38066706.21FBDF71@tesco.net>, John Buston
<John.Buston@tesco.net> writes
>>My personal preference for Traveller drives is a modified t-plate which
>>totally converts hydrogen to light-speed neutrinos.  No exhaust problems,
>>and the fuel consumption is 2/15s that of heplar (since the exhaust
>>velocity is C). 
>
>Wouldn't the neutrino density from total conversion be enough to kill people, or
>at least give them cancer? (remembering the supernova thread from a few months
>ago).
>
>
There are already 10,000,000,000 neutrinos from the sun passing through
every cm2 of your body every second.  IIRC you need about 4,500 light
years of lead to shield from neutrinos. 
- -- 
Martin Hardgrave

------------------------------

Date: Sun, 17 Oct 1999 13:05:37 -0500
From: "Bont" <felix@felixcafe.com>
Subject: GT Module Conversions to GTL9

Since I have been spouting off at the mouth concerning GTL9 
modules being workable if using Fission, I have decided to show 
what I have done so far.

If you want, look at

http://209.39.36.25/gv/GTL9Modules.htm

Ignore the first bullet and any line that doesn't start with GTL9 
(unless that line is indented under a line that starts with GTL9 :) 
Everything else is just a container to help me group the actual 
modules in my program.

This is my work so far on the conversions.

- - - -
FELIX (Thomas L Bont)

- - Encrypt your messages!
  That way only the government knows what you wrote!

- - It is truly the wise man that knows what he doesn't!

- - With your shield or on it ... (Old Spartan Blessing)

- - Fidelitas super omnia, honore excepto

- - Help Stop Forest Fires.  Outlaw Matches.

Be sure to visit The FELIX Cafe at
     http://www.felixcafe.com/

- - - -

------------------------------

Date: Sun, 17 Oct 1999 13:05:37 -0500
From: "Bont" <felix@felixcafe.com>
Subject: Re: GTL9 5 dTon Shuttle

> >But I wanted more than a couple hours of flight time.  
> >They may make runs to a trojan point or to the 100D limit 
> >or just about anywhere else.
> 
> With 1 days limited life support? You're braver than you look :) 
> 
> With 0.656G acceleration, Earths 100D and back is a 16 hours round
> trip, plus another hour for reaching orbit and landing, plus whatever
> time you spend at the 100D. Not much safety margin.

Actually, with the Contragrav, you can use 1.65 G for the 
acceleration in orbital calculations.  And I didn't say it was the 
optimal solution.  I just said it was the most flexible.
 
> You also only have a 100,000 mile communicator, cramped seats and no
> bunks or toilets. I wouldn't want to go that far in it. Perhaps it
> could be a mustering out benefit for an x-boat pilot ;-)

Much spewing on the keyboard ... there went my Dr. Pepper.

I suspect there is some kind of toilet facilities included in the limited 
life support system ... at least a septic tank that gets emptied like in 
a Camper.


- - - -
FELIX (Thomas L Bont)

- - Encrypt your messages!
  That way only the government knows what you wrote!

- - It is truly the wise man that knows what he doesn't!

- - With your shield or on it ... (Old Spartan Blessing)

- - Fidelitas super omnia, honore excepto

- - Help Stop Forest Fires.  Outlaw Matches.

Be sure to visit The FELIX Cafe at
     http://www.felixcafe.com/

- - - -

------------------------------

Date: Sun, 17 Oct 1999 14:54:43 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: GTL9 Standard Components

>Here are some standard modules for GTL9 craft. Others already under
>construction. They all occupy one standard space (500cf).

Just a couple of quick plugs here...

GT Shipyard (available from BITS) has a great many GTL9 components already
built in. Some of these are described in 101 Starships (free from BITS).

More GTL9 (and lower) components will be released with GT Starships.
(Further details will have to come from Chris Thrash, as per usual
non-disclosure rules.) Gearheads who can't wait for the book are strongly
encouraged to subscribe to Pyramid and participate in the playtesting.

------------------------------

Date: Sun, 17 Oct 1999 20:00:41 +0100
From: John Wood <John@elvw.demon.co.uk>
Subject: Re: FLASH: J. Andrew Keith is dead.

Eris Reddoch <eris@pcola.gulf.net> writes
>On 10/14/99 at 03:11 PM,  Jerry Paul Sanders <timmon@primenet.com> said:
>
>>I am in shock. Today I received a letter from William H. Keith Jr.
>>informing me that his brother J. Andrew Keith died  on August 7th. 
>
>Let me add my condolences to all the others.  This is a great loss
>for us all, to lose a talent so great at such a young age.  
>
>Paul, if you are in contact with the Keith family please add my
>expressions of sympathy for their loss and my best wishes in their
>time of mourning.

Much as I hate "me too" posts, this is one time I feel it is justified.
Paul, if it is appropriate, please pass along my condolences as well. He
will be sorely missed.

To absent friends...

John
 
John G. Wood            <john@elvw.demon.co.uk>
Oxford, United Kingdom  http://www.elvw.demon.co.uk/

------------------------------

Date: Sun, 17 Oct 1999 17:16:40 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re Great task debates

Kurtis makes a good point about "Probability layer" vers "Simulation Layer"

Definitions proposal:

Let's see here... the idea of defining actions in mechanics (Can we use
action as a neutral term?"

You have to define how to resolve an action in game mechanics.
It really helps to use a consistant system throughout a game's mechanics.

The task systems in general define a target number to be hit by the task
difficulty, and how to generate this target number.

Skill based systems are those systems where a base target number is
assigned to individual skills, and modified for circumstances and
difficulty.

Hybrid task systems use individual targets by skill, but with consistant
modifier sets for a given difficulty level.

and, just for completeness: There are attribute based systems (T&T, D&D).
There are systems without a single system, and some without any system for
skills or their useage.

<end of proposal>

Looking at this, CT had a (table driven) task-style approach for combat,
and no defined action resolution system overall.
MT has a task system.
TNE has a hybrid system. Many players wind up writing out 5 TN's per skill...
T4 has a hybrid system. difficulty is dice thrown vs a static TN by skill.
GURPS is very clearly based upon the skill based approach.

At the probability layer, T4 is the one where difficulty reall does change
probability curves in ways that skill levels do not. (Not that I like
t4/t4.1).

CT has several competing systems for resolving actions:
	The combat 8+ on 2d+ mods + skill
	Roll (Att+Skill) or less on 2d
	Roll 2d+att for any given GM determined TN.
	roll 2d+skill for Ref Determined TN or greater.
	the DGP/MT task system.
	The 3 difficulty AHL/Striker Roll 2d+skill vs 8+/10+/12+
	a ziilliion homegrown variations and elaborations on the above
	the really different methods... like grafting Star Wars style TN's
to rolling skill+ Att/2 dice, etc....


William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Sun, 17 Oct 1999 17:20:23 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Congrats and Condolances

Congrats to Tas on his daughter!

And my condolances to Wm. Keith on the loss of his brother, who will be
sharply missed by the traveller community.

Life is cyclic... and, hopefully, we'll meet Andrew beyond jumpspace...

/s/ wil

------------------------------

Date: Sun, 17 Oct 1999 14:37:49 -0700
From: "Bruce Macintosh" <bruce.macintosh@worldnet.att.net>
Subject: Re: Astronomy question

>
> ...is the parsec based on a baseline of 1 AU or 2 AU?  I thought the
> latter, but working it out I get a value of 1 AU.  Why would this be the
> case since (I thought) distances to stars were measured by taking two
> views from opposite sides of the sun?  Am I just messing up the math?

It's based on 1 AU. In reality, you can't make measurements precisely 2 AU
apart except for stars near one pole or the the other; most stars can only be
easily observed for 4-5 months or so (the time that they're well up during the
night.) In practice, even for circumpolar stars, you'll never be able to
observe
them precisely six months apart. So you end up working out how many AUs
the Earth really has moved...and having done that, the math is much easier
if you can then just go "distance-to-star = parallax * distance earth moved".

(It also means that if you observe a distant system, 1 second of arc of
angle is a number of AUs equal to the distance of that system in parsecs,
which is handy.)

Bruce

------------------------------

Date: Sun, 17 Oct 99 16:14:36 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Great Task Debate

On 10/17/99 at 03:22 AM,  "Kurtis Rodgers" <kurtis@fastlane.net> said:

<major snip>

>My take on 'task vs. skill' (yes, I'm almost done.., really!):

>- Style.  Eris's names-over-numbers, and William's difficulty-before-skill.

I'd rather say names-before-numbers.  

You *can* do task resolution with *almost* no regard to numbers at
all.  With FUDGE, for example, you can run your finger up or down a
simple table determining the number needed on a 4df roll.  

OTOH, I find it easier to use numbers, I just don't want the
*players* thinking in numeric terms.  I couldn't do that if I didn't
roll almost all the dice, but I do. <g>

<major snip>

Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sun, 17 Oct 99 16:31:25 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Jumpdrives was Re: Norris the Man...

On 10/17/99 at 11:43 AM,  SD Mooney <dom@cybergoths.u-net.com> said:

>>Yes, of course it is, but I remember someone on the list having a
>>brainspasm about it, and I was letting people like this deal with their own
>>problems.

>Hmm. That must have been in one of the jumpdrive "debates".

>>Basically, this was a passing comment of no consequence.

>I was just extending your reference list ;-) I can't actually
>remember what the original reason was that people were objecting to
>deepspace jumps. Probably something to do with technobabble...

Let's *not* get into a long debate on this again, okay? But...

...IMTU, you can't jump to empty hexes (you may call that deepspace
jumps if you wish), and anything I ever say about this subject
refers to *My* Traveller universe.

My real reason isn't technobabble, that's just the justification for
my reasons.  <g> For strategic and economic reasons, I want the
ships to have to follow the star patterns, in particular J1 and J2
mains.  

Forcing ships to jump from occupied hex to occupied hex (system to
system) enhances the feel *I* want IMTU.  I could go into why this
is so, if anyone was interested, but knowing the history of these
discussions probably shouldn't do it on the list.

Finally, IIRC, the only people that had "brainspasms" were those
that couldn't handle that someone might be doing something different
from them. I'm *all* for letting "people like this deal with their own
problems."

Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Mon, 18 Oct 1999 09:24:48 +1000
From: dadams@parracity.nsw.gov.au
Subject: Dropping rocks for fun and profit (Was Near C Rock accords)

John wrote

>So you anonymously pay a small band of mercenaries to do it and set it up so it
>looks like your enemy did it. Then let the Imperium do your dirty work for you.
>See the Starfall scenario from White Dwarf 64 April 1985, written for Star
Trek,
>bet easily adapted to Traveller. <Spoiler> Part of the plot is the use of a
mass
>driver on a planets moon to bombard the planets capital city. The group
involved
>are a faction who are actually trying to start a war.</Spoiler>.

>I have been holding this scenario in reserve and now you tell me it's illegal!
>:)

Just because it is illegal, does not mean you cant do it. :-)

There will be people willing to do stunts like this, my point is that you have
to be insane or over confifdent you can escape the consequences of the actions.
In my example, I had the scouts pull together a scratch force to assult the
suspected potential near c rocks. The reason I did this was to show how serious
the Imperium is to enforce the ban. The liberal use of nuclear weapons should
also be a subtle hint.

The accords is an attemt to answer the reason than Near C rocks are not
mentioned in cannon.The accords is also a fantastic hook for adventurers, the
Imperium detects a possable PBS , but has no forces nearby, and drafts the
players. Or the player are the people setting up a PBS, and have to play a
double jepody between their employers and the Imperium.

darryl

------------------------------

Date: Sun, 17 Oct 1999 16:45:42 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Heplar Efficiency

> There are already 10,000,000,000 neutrinos from the sun passing through
> every cm2 of your body every second.  IIRC you need about 4,500 light
> years of lead to shield from neutrinos.

Taken out of context, this could really scare some players.

Player: I open the door cautiously...
Arbiter: There are now ten billion neutrinos passing through your body...
Player: ACK! What!? Are you serious?
Arbiter: Sure, it happens all the time.
;)

------------------------------

Date: Mon, 18 Oct 1999 10:22:29 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: Population Growth

Dear Folks -

A second reply to Tim earlier query:
>I am right in thinking that breastfeeding acts as an (effective?)
>contraceptive aren't I?

Just mentioned this thread to my wife, who pointed out that "breastfeeding
is a 99% effective contraceptive" is a few percentage points off. Even tube
tying is only rated as 97% effective. She pointed out that two of the
ladies in our church are breastfeeding AND pregnant. One has a 10-month-old
and is 5 months pregnant, one has a 12-month-old and is 4 months pregnant
(oh, and had previously tried for 3 YEARS to have a baby). My wife's sister
managed to get pregnant while breastfeeding AND on the "little" Pill (her
two previous pregnancies were also while on the Pill - she seems to take it
to _get_ pregnant!  ;-). After that last baby, she had her tubes tied, and
was told the odds. Her comment was along the lines of, "Oh great! With my
odds I'll be pregnant within the month!"

Most of these contraceptive methods are dependant on how well your body
reacts with them (they work well for some and not others).

So, the line about breastfeeding is not as untrue as all those lies about
"you can't get pregnant the first time" or "you can't get pregnant if you
have sex standing up" or  "in the shower", but still NOT TRUE.

Sounds like one of those old jokes: "Q: What do you call a woman who had
sex while breastfeeding? A: A new mother."  ;-)
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Sun, 17 Oct 1999 19:57:48 -0400
From: Ethan Henry <egh@klg.com>
Subject: Re: Andy Keith

GDWGAMES@aol.com wrote:
> 
> What can I say?

Indeed. A bright light has been extinguished.

My sympathies to his family.


Ethan

------------------------------

Date: Sun, 17 Oct 1999 20:32:43 -0400
From: Ethan Henry <egh@klg.com>
Subject: Re: Population Growth

People wrote:

> > If current obstetric fashions continue, along with the recent trends in
> > western standards of beauty the mortality rate in labour is going to
> > push 100% for mother and child unless someone learns to perfrom
> > ceaseran sections very quickly. The C-section rate is rediculous these
> > days, and the current fashion is for slim hips.

There is a huge debate raging over C-section rates. Rates went way
up in the 80's (some hospitals delivered over 30% or more of all
births via C-section). People accuse doctors of everything from
being lazy (C-sections are a hell of a lot more predictable than
vaginal births, makijgn it easier to get to that 3 PM tee-time) to
trying to extract extra money from patients.

The current (in most of the US) trend is towards, believe it or not,
a 15% C-section rate. Yes, they pulled the number out of thin air.
Now many women are being hurt and babies are dying as a result of
doctors who are being ordered by hospitals not to perform C-sections
except under the most extreme of circumstances. Luckily saner heads
are beginning to prevail and more people are calling for C-sections
to be administered based on medical necessity and not because of
this month's "quota".

Slim hips are the least of a woman's worries when it comes to
C-sections. It's only slightly less politically charged than
abortion.

> Ditto for the "waif look". The lack of body fat reserves (and muscle
> mass) is also a killer in pregnancy and later during nursing.

The chronic malnourishment that it takes to make someone look like
Kate Moss prevents most women from ovulating/menstruating, much less
becoming pregnant. I used to have a (female) roommate who stopped
menstruating in her teens due to excessively low body fat (due to
genetics more than anything else). When she made a conscious effort
to gain fat (on medical advice) her period re-started. Apparently
some of the key female sex hormones are fat soluble, making them
hard to regulate without a certain level of body fat.

That being said, it takes no more body fat than an average woman has
to support a healthy pregnancy. As a matter of fact, I would guess
that most below-average women in terms of body fat (and maybe even
muscle) can sustain a pregnancy just fine. It's more a question of
caloric & nutritional intake during the pregnancy than what you have
going in. I can relate a number of anecdotal examples of women with
normal-to-low body-mass-ratios who gained little weight, had healthy
babies and then proceeded to lose any weight they did gain. It's not
something I'd suggest, but a woman doesn't have to look like she
stepped out of a Rubens painting to have a healthy pregnancy.
Ongoing good nutrition is the key.

On another note, with regards to previous comments about breast
feeding serving as birth control, I don't think anyone would claim
it's 100%, even for exclusively breast-fed babies. Breast feeding
does release large amount of a hormone (oxytocin?) that inhibits
ovulation, but it varies from woman to woman. It's rely more of an
evolutionary mechanism to prevent women from killing themselves by
having to support feeding 2 or 3 children simultaneously (1 or 2 on
the breast and one in the womb). Breast feding as birth control is
about as effective as the rhythm method - that is, properly done,
quite good, but always less than 100%.

ObAside: Ever wonder how things like condoms and spermicide get less
than 100% efficiency ratings? User error. Apparently people _say_
they used condoms when, a small number of times, they just plain ol'
forgot to "wrap the meat". The same goes with the rhythm method.
Anyone who has tried to conceive knows that it's a damn lot harder
than all those teenage mothers would have you believe. The average
woman, taking into account the 3-5 day lifespan of sperm, is fertile
about 3 or 4 days a month. Of course, the problem is _which 3 days_!

Anyway, I'm no medical expert, but I did learn a lot the subject
about 23-some months ago, leading up to the
conception/birth/upbringing of our 14-month old boy. Man, is he
cute. ;) 

Ethan

------------------------------

Date: Mon, 18 Oct 1999 11:29:50 +1000
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au>
Subject: SEC: UNCLASSIFIED Extended Character Generation for T4

TMLers.

I posted a 'How To' convert Enhanced CT and/or MT character generation to
T4' article thingie to Jeff Zeitlin's Freelance Traveller site at
http://w3.execnet.com/jeffz/features/rules/chargen.html
<http://w3.execnet.com/jeffz/features/rules/chargen.html>  (Note this is the
'other site', my stoopid system won't allow me to access the normal one).

I'd be interested to see what people think. However only nice supportive
constructive people as opposed to scary 'I'm going to find where you live
and kill you' people (you know who you are).

BTW Thanks Jeff!

I await comments with eagerness, apprehension and, to be frank, a little
sleepily. 

Michael 

------------------------------

Date: Sun, 17 Oct 1999 22:19:52 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Heplar Efficiency 

> > There are already 10,000,000,000 neutrinos from the sun passing through
> > every cm2 of your body every second.  IIRC you need about 4,500 light
> > years of lead to shield from neutrinos.
> 
> Taken out of context, this could really scare some players.
> 
> Player: I open the door cautiously...
> Arbiter: There are now ten billion neutrinos passing through your body...
> Player: ACK! What!? Are you serious?
> Arbiter: Sure, it happens all the time.
> ;)

ROFL!!!!!!!!!!!!!

Gotta be a classic!!!!!!!1

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

End of Traveller-digest V1999 #1220
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